

One such example is the round tower of the Capitol Records Building, represented as the Badger Communications Building in Vinewood, Los Santos. These buildings are large, towering over their surroundings, usually have names, and while not notable from a tourist point of view, locals will likely recognize them nonetheless. You've also got your less iconic, but nonetheless unique elements of the Los Angeles skyline transplanted into Los Santos.

Both the building and the surrounding park are extremely detailed and accurate in-game, and the view is just as astounding. The observatory is a near carbon-copy of the Griffith observatory looking over real-world LA. It's not that the observatory itself is scenic - though the building and the park around it are more than pleasant - but the view, as the whole city stretches out below you. Galileo Observatoryįlying straight back to near where the Vinewood sign is located, we find ourselves standing at one of the most scenic locations of GTA 5 - the Galileo Observatory.
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While the average traveler going through an airport won't get a good feeling for how the entire complex is laid out, since many areas are only seen by employees, players are much more free to explore LSIA in GTA Online, so possibly the differences are necessary from a security standpoint as well.

The pseudo-courtyard arrangement you see when approaching by car is kept mostly intact, but the runways and auxiliary buildings have been shuffled around a lot. The building themselves match their Los Santos counterparts, however the virtual version of the airport has a wholly different layout. In GTA 5, LSIA (Los Santos International Airport) is the southernmost part of the city while in reality, LAX is more like near the middle section, if we count administrative growth. Going to the entirely other end of the map, where the airport is located, shows us that the developers decided to exclude that oddly shaped lick of the city which technically counts as Los Angeles - that thin area connecting main LA and the Terminal Island area cutting through Torrance and Compton. Nonetheless, the way the letters are organized with a slight wave in them is perfectly accurate. Its position compared to the bulk of the city is fairly different, as in real life the northern chunk of Los Angeles wraps upward, and the southern half of the city extends below it to the east, while in-game the sign is located at the far north-east corner of the city and is pretty outlying. That huge sign sticking out of the side of Mount Lee has been recreated in GTA 5 as the iconic Vinewood sign planted on the renamed Vinewood hills. It's that one stereotypical characteristic of the city which is the only thing a bunch of people who haven't ever been there will automatically think about, and that one characteristic that locals would wish the world would forget because there are so many other great things the city could be known for. Because of the way the discussion is framed, always transfixed on what may or not be true about the Grand Theft Auto VI map, players may have let a big clue about the new game slip right under their radars all this time even though it was hidden in plain sight in Los Santos from the start.Obviously, the first thing that most people, especially foreigners, think about when hearing "Los Angeles" has to be the huge Hollywood sign.
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Some claim that it will take place in the Grand Theft Auto: Vice City setting and era, while others argue with conviction that the series is headed across the pond to modern-day London. While players know better, they don't know much, widely (and mostly inaccurately) theorizing about the game's every detail.

While Grand Theft Auto Online players have been preoccupied participating in or striking back against the whole Alien Gang business, it appears that the potential release year of Grand Theft Auto VI may have been hidden right under their noses all along in the Grand Theft Auto Vmap.Ī lot - virtually everything, really - is unknown about the inevitable next entry in Rockstar Games' flagship sandbox franchise, with the studio having yet to so much as announce or even obliquely hint at its existence.
